GameON – Overcome youth uNemployment through digital entrepreneurship

GameON – Overcome youth uNemployment through digital entrepreneurship

Implementation period: 01-01-2022 – 01-01-2024
Assistance program: ERASMUS+
Project number: 2021-1-ES02-KA220-YOU-000028541

Project description:

“GameON: Overcome youth unemployment through digital entrepreneurship” aims at helping young people overcome unemployment by providing them with the necessary skills and knowledge to become entrepreneurs in the digital sector. GameON is especially addressed at the youngsters of the EU, which are one of the sectors at higher risk of exclusion due to the actual crisis. Entrepreneurship is a key tool in the fight towards unemployment, as it serves as a double weapon. On the one hand, the person becomes an entrepreneur is no longer unemployed. And on the other hand, a successful entrepreneur can even be able to hire employees, facilitating the access to employment for other citizens in need. However, many times young people do not believe entrepreneurship to be a path they can take, as they find many obstacles towards the successful starting of a business. For this reason, GameON aims at helping them overcome these issues and learn how to become entrepreneurs, especially focusing on the digital entrepreneurship as it is an area where young people have a competitive advantage, being born in a digital environment.

Target groups:

  • Young unemployed people
  • Entrepreneurs

Project results:

  • R1: GameON: Simulation game for digital entrepreneurship. GameON partnership will create a simulation game, fully interactive and focused on promoting entrepreneurship and digital business among our target group.
  • R2: Digital Entrepreneurship Guidelines. Main aim of them is providing the final users with relevant information and explanation of all the concepts and tools that would be necessary for them when becoming digital entrepreneurs.

Project Partner:

Asociación Valencia Inno Hub– Valencia, Spain (koordynator)

KENTRO MERIMNAS OIKOGENEIAS KAI PAIDIOU – Athina, Greece

MARKEUT SKILLS SOCIEDAD LIMITADA– Valencia, Spain

Euphoria Net Srl – Rome, Italy

STOWARZYSZENIE CENTRUM WSPIERANIA EDUKACJI I PRZEDSIEBIORCZOSCI, Rzeszów, Poland

Project website: https://gameon.erasmus.site/

MC VIEW – Media literacy and Critical VIEWing as effective outreach to learning throughout  life by people with fewer opportunities

MC VIEW – Media literacy and Critical VIEWing as effective outreach to learning throughout life by people with fewer opportunities

Implementation period: 01.11.2021 – 30.11.2023
Assistance program: ERASMUS+
Project number: 2021-1-PL01-KA220-ADU-000033539

Project description:

The actual and appropriate use of new technologies depends on achieving a level of competence in this area, since disinformation as false, inaccurate or misleading can cause harm to our society. There is therefore a need for specific media literacy initiatives that provide the ability to think critically and detect disinformation. This project aims to develop tools that help the target audience interpret the internal content of a programme, interpret its design, recognise external forces and factors shaping the programme, compare media representations with reality and respond to the potential impact of television form and content. What is needed here is systemic action and support for both adults and their educators. In this context, the project is also innovative for the whole partnership.

Target groups:

The target groups of the MC-VIEW project are members of disadvantaged groups (low-skilled, unemployed, adults at risk of poverty, etc.) and adult educators. Moreover, the project will create tools for institutions that support and care for disadvantaged adults, such as: adult education centres; social welfare institutions, adult schools, third age universities, associations supporting disadvantaged adults and fighting against social exclusion, as well as local and regional government education departments and adult educators.

Project results:

PR1: Self-study course “MC-VIEW” training materials. PR2: Personalised approach to media literacy in the digital environment. Together it will be a comprehensive online and personalised media skills training within the “Centre” application, which will act as an artificial intelligence-based set of mechanisms and algorithms that, through a profiling session, will be able to organise all training content in the most effective way for specific users. The result will be the ability to create individual and tailored learning paths, ensuring a better quality of the learning process.

Project Partner:

Institute of Pedagogy University of Rzeszów – Rzeszów, Poland (Coordinator)

Centre for Supporting Education and Entrepreneurship “CWEP” – Rzeszów, Poland

Mindshift Talent Advisory lda – Lisbon, Portugal

LABC S.R.L. – Turin, Italy

INSTALOFI LEVANTE SL – Valencia, Spain

HERAKLION MUNICIPALITY – Heraklion, Greece

Project website: https://mc-view.erasmus.site/

DIGITAL Z-WOMEN: Empower Gen-Z women with digital entrepreneurship skills

DIGITAL Z-WOMEN: Empower Gen-Z women with digital entrepreneurship skills

Implementation period: 01.01.2022 – 01.01.2024
Assistance program: ERASMUS+
Project number: 2021-1-CZ01-KA220-VET-000024882

Project description:

DIGITAL Z-WOMEN is designed to empower women from Generation Z with digital entrepreneurship skills, helping them to take advantage of the opportunities raised by digital transformation and thrive in a world of work that is going digital quite fast, even more in the pandemic emergency we are dealing with.

The objectives of DIGITAL Z-WOMEN project and its partnership are to:

*identify role models to serve as good, ethical and reliable examples of digital entrepreneurs and the work they do;

*develop and test a bespoke training path on digital entrepreneurship for Gen-Z women, as well guidelines and tips to support VET professionals in facilitating training on the mentioned topics;

*develop a learning hub that provides Gen-Z women and the VET professionals that work with them with interactive, comprehensive and open-access learning opportunities.

Project website: digitalzwomen.erasmus.site

Partners:

  • Coordinator: Educational Association, z. s – Czech Republic
  • Mindshift Talent Advisory – Portugal
  • Coopérative d’Activité et d’Emploi dans les Services A la Personne et la Silver Economie – France
  • Stowarzyszenie Centrum Wspierania Edukacji i Przedsiębiorczości (CWEP) – Poland
  • Inthecity Project Development – Netherlands
  • Coneqt – Denmark
  • Found.ation – Greece
  • IDP – Italy
ADE – Adjust your school to the challenges of modern, Digital vocational Education

ADE – Adjust your school to the challenges of modern, Digital vocational Education

Implementation period: 01.03.2021 – 28.02.2023
Assistance program: ERASMUS+
Project number: 2020-1-TR01-KA226-VET-098418

Project description:

The highly infectious COVID-19 disease, declared a pandemic by World Health Organization, has changed the educational panorama of the world in a very short time. In the face of global school closures, all educational systems have faced striking challenges in moving from traditional methods of learning to online/distant teaching-learning environments. Latest surveys suggest that VET learners might be at disadvantaged compared to learners from other educational tracks as more efforts are put into general school subjects, and less in typical vocational content. Hence, this project aims to contribute to maintaining the continuity of VET in the field of tourism by introducing digital VET opportunities. This will ensure that students get the most of their education and training and they are less affected by the crisis situation.

Target Group:

Principals, teachers, parents, students and stakeholders.

Project’s Results:

Stakeholders in the field of tourism including businesses such as hotels, restaurants, trade associations and employment agency will be consulted during material and strategy development. The needs of the target groups will be addressed in the following manner:

  • Administration-principals: they will be provided with digital solutions to the immediate problem
  • Teachers: they will be given tools to improve school education via the teacher training course, individualized pathways to learning and OERs as well as the Q&A space that will provide mentoring and coaching.
  • Students and parents: they will be provided with strategies to socially and culturally adapt to the new mode of learning. School leaving due to low skill levels of lack of adaptation will be minimized.

The two main outputs of the project would be:

  • O1: Set of guides for digital vocational education in the tourism sector
  • O2: Virtual ADE advisor – individualized space for improving digital qualifications of a vocational teacher

Project website: https://ade.erasmus.site/

Partners:

  • Izzet Baysal Abant Mesleki ve Teknik Anadolu Lisesi (Turkey) – COORDINATOR
  • STOWARZYSZENIE CENTRUM WSPIERANIA EDUKACJI I PRZEDSIEBIORCZOSCI (Poland)
  • Bolu Milli Egitim Mudurlugu (Turkey)
  • Sea Teach S.L. (Spain)
  • SDRUDZENIE ZNAM I MOGA (Bulgaria)

 

T- Games  – Games for Tolerance

T- Games – Games for Tolerance

Implementation period: 01/11/2020 – 30/06/2022
Assistance program: ERASMUS+
Project number: 2020-1-BG01-KA201-079206

Project description:

The main goal of the project is to equip teachers of kindergartens and primary schools with knowledge and skills in the use of game methodology. The partnership within the T-Games project plans to create new educational anti-bullying games and a database with game and resource analysis for three age groups (4-5, 6-7, 8-10 years old).

Bullying is one of the few words that causes anxiety to students, parents, teachers, and school principals.

If you want to reduce and mitigate the problem of bullying, you need to start prevention from an early age and help reduce bullying.

Project goals

– Trained teachers and support staff to help prevent bullying in all its forms

– better informed communities, children, and networks of persecuted parents;

– greater confidence in the use of games in kindergartens and primary schools in and outside the classroom to create safe places to discuss bullying and other contentious issues;

– improve the content of anti-bullying programs for young children within the compulsory education sector by adopting the methodology of games as a school approach to tackling bullying;

– reducing the gaps in knowledge, skills and understanding between partnerships about intimidation and its effects;

Target group:

Direct target audience:

  • teachers of kindergartens and primary schools;

Indirect target group:

  • children aged 4 to 10 in kindergartens and primary schools, members of the community and family.

The results

As part of the project, three products will be developed, tested and multiplied:

1: Methodology of creating educational games

Identify the tools and resources that classroom teachers use to address bullying

2: Game methodology guide and test scenarios for teachers

Prepare complementary resources for innovative games that will be effectively adapted to students.

3: A database of anti-bullying games and activities and resources

Gathering best practice for teachers on what interventions have worked in the past. The project will bring together resources and innovative tools that have been developed and used by teachers in hands-on lessons in the classroom.

Project website: in progres

Partners:

  • Mise HERo s.r.o. – Prague, Czech Republic
  • ZŠ Orangery s.r.o. – Prague, Czech Republic
  • CWEP – Rzeszów, Poland
  • Non-public kindergarten with SIKORKI Integration Departments – Boguchwała, Poland
  • CPIP – Timisoara, Romania
  • ARGES – Pitesti, Romania
  • KMOP – Athina, Greece
  • Regional Directorate of Primary and Secondary Education of Western Macedonia – Kozani, Greece
  • Kindergarten 75 Sarchice – Sofia, Bulgaria
  • Know and Can Association – Sofia, Bulgaria

 

TeleGrow: “Enhancing the Teleworking Digital Skills for the Middle aged employees”

TeleGrow: “Enhancing the Teleworking Digital Skills for the Middle aged employees”

Implementation period: 01.03.2021 – 28.02.2023
Assistance program: ERASMUS+
Project number: 2020-1-ES01-KA226-VET096306

Project description:

Before COVID-19, teleworking was adopted by very few countries and in very few sectors and thus a great number of employees lacked experience in remote working. Employees in the age group of 50+ seem to be a particularly vulnerable group to the overall situation as they are not only threatened by the virus itself but also by the rapidly changing working conditions. Older employees aged over 50+ tend to have fewer ICT and digital skills than younger employees and face more challenges in terms of acquiring new digital knowledge.

We introduce the TeleGrow project – designing suitable training materials, the project will equip VET Trainers and providers with necessary knowledge and tools in order to (re)train and upskill employees aged 50+ and help them work efficiently from home.

A key focus point of the TeleGrow project is to provide the appropriate methodology in order to help employees of older age adjust to the new working reality.

Target Groups:

-VET Trainers

-VET learners/employees aged 50+

Intellectual Outputs:

The partnership will produce four innovative Intellectual Outputs answering to the abovementioned needs and based on actual witnesses of VET Trainers and VET learners over the age of 50:

-IO1TeleGrow Interactive Report

-IO2 How to stay gOLD Guide

-IO3 How to TeleGrow Training Modules

– IO4 TeleGrow Hub

Project website: https://telegrow.erasmus.site/

Partners:

  • FLORIDA CENTRE DE FORMACIÓ, COOP. V – Spain (Coordinator)
  • CWEP – Poland
  • KAINOTOMIA & SIA EE- Greece
  • EURO-NET- Italy
  • MARKEUT SKILLS SOCIEDAD LIMITADA – Spain

 

IMEDIAL – Increasing MEDIA Literacy skills of adults to fight misinformation, fake news and cyberbullying

IMEDIAL – Increasing MEDIA Literacy skills of adults to fight misinformation, fake news and cyberbullying

Implementation period: 1.10.2020 – 30.09.2022
Assistance program: ERASMUS+
Project number: 2020-1-RO01-KA204-079798

Project description:

Media literacy is a “catchy” term nowadays but not much of ground-work is done to support the ability for conscious consumption of media-distributed messages among adults. This was stated during one of the gatherings of EC body, Media Literacy Expert Group. “Media literacy” is defined by MLEG as umbrella expression including all technical, cognitive, social, civic and creative capacities that allow a citizen to access the media, have critical understanding and to interact with it. All these capacities enable citizens to participate in economic, social and cultural aspects of society and play active role in democratic processes. MLEG in June 2018 summarised the research carried out among EU citizens and concluded that there is a “need for strengthening efforts in increasing media literacy at all levels”. A. Hellman, Deputy Head of MLEG, after listing a few initiatives, concluded “But this is not enough” and one recommendation was to “provide educational material to educators”. Adult educators acting on behalf of learners as part of civil society need to learn how to recognise, analyse and explain to their learners key terms and ideas for understanding disinformation with media literacy principles.

Objectives

The IMEDIAL project aims to increase the MEDIA literacy skills of adults to combat misinformation, false news and cyber aggression.

Project objectives are:

  • Expanding and developing the skills and competencies of media education of adult educators in the effective teaching of these skills (especially those working with disadvantaged students);
  • Increasing the media literacy skills of adult learners (especially disadvantaged).

 

Target groups:

  • Adult educators especially those that work in non-formal education settings, adult education centres, social centres, NGOs, associations and freelancers working with disadvantaged learners;
  • Learners from disadvantaged groups, including persons with low skills and with lower level qualifications, with low income, from remote areas; unemployed, women, immigrants.

Intellectual Outputs:

IO1 – IMEDIAL workbook

The workbook will include methodology ,materials ,examples, exercises, tests revealing the techniques used by media creators and helping the educators to achieve the goal of the trainings – to let participants enter the world of reading and understanding various information communicated by different media.

IO2 – IMEDIAL cards

The cards will be physical cards containing concrete activities/exercises – instructions for educator. The cards will be a set of activities where each of them will be visualized on a physical card containing the following elements: Name of the activity, Description, Tips, Duration, Materials needed to implement the activity . The cards will also have the category depicted and colour associated with that category (different for each category). There will be 5 categories: ice-breakers, written text analysis, visual content analysis, multimedia content analysis, reflections.

IO3 – IMEDIAL mobile APP

The mobile APP will be a mobile application that will serve as a useful tool for adult educators and participants of their workshops by providing means to deliver the IMEDIAL cards to both groups.

The APP will therefore contain 2 types of cards:

  • cards for educators – digital version of cards,
  • cards for learners – with materials/resources (pictures, texts, video, etc.) to be used during workshops.

Having the IMEDIAL mobile APP will enable adult educators to deliver workshops in a modern way.

Project website: https://imedial.erasmus.site/

Project partners:

  • Arad Development Centre (CDA) – Project Coordinator
  • Centrum Wspierania Edukacji i Przedsiębiorczości
  • E&D Knowledge Consulting
  • LABC
  • CONSORZIO MATERAHUB INDUSTRIE CULTURALI E CREATIVE
  • VALENCIA INNO HUB
  • Center for Social Innovation (CSI)

 

DigiER – Digital Transborders Entrepreneurship Readiness

DigiER – Digital Transborders Entrepreneurship Readiness

Implementation period: 01.05.2021 – 30.04.2023
Assistance program: ERASMUS+
Project number: 2020-1-PL01-KA226-VET-096054

Project description:

The digital revolution has transformed the way people play, access information, communicate and learn. To meet these challenges this project aims at helping VET providors to use technology in new and innovative ways to support SMEs in digital transborder entrepreneurship readiness. At the same time, we explore possibilities to find new pedagogical ways to tackle 21st century challenges, promote peer learning across education systems transnationally and catalyse the development of indispensable transversal competencies i.e. problem solving, collaboration and creativity.

Objectives

The aim of the project is to raise awareness on effective of digital transborder entrepreneurship among employees of chambers of commerce, regional development agencies, local authorities and centres for entrepreneurship development, but also VET teachers, trainers and mentors.

Target groups:

  • employees of chambers of commerce
  • regional development agencies,
  • local authorities and centres for entrepreneurship development
  • VET teachers, trainers and mentors,
  • SMEs, entrepreneurs and start uppers

Intellectual Outputs:

IO1: Guide on Digital transborder Entrepreneurship strategies in a business environment

The DigiER training material consists of proposed chapters, which are perceived as the most contemporary training module titles.

IO2: DigiER mobile application for entrepreneurs

DigiER mobile app will ensure personalized training pathways through initially testing the knowledge and awareness of digital transborder entrepreneurship among entrepreneurs and startupers. The DigiER mobile application will also elaborate a personalized strategy for the entrepreneurs and startupers to be able to address the weak points and empower its approach to digital transborder entrepreneurship.

Project website: https://digier.erasmus.site/

Project partners:

  • Regionalna Izba Gospodarcza w Katowicach – Project Coordinator
  • Ke.Di.Vi.M2 Kainotomia
  • Stowarzyszenie Centrum Wspierania Edukacji i Przedsiębiorczości
  • Civic Computing Limited
  • Gospodarska Zbornica Slovenije
  • Camera de Comert Si Industrie Bistrita Nasaud
Digi4SME – Digital Competences of VET Trainers for SME

Digi4SME – Digital Competences of VET Trainers for SME

Implementation period: 01-04-2021 – 31-03-2023
Assistance program: ERASMUS+
Project number: 2020-1-IT01-KA226-VET-009004


Project description:

The current COVID-19 crisis hit certain sectors very hard. One of these sectors is Small and Medium Sized companies around the world. The financial support provided, SMEs are in difficult situation. Now, more than ever they need well educated, skilled owners, managers and employees.

The aim of the DIGI4SME project if extending digital competences of VET trainers providing training to SMEs. The pandemic has taken away even the possibility of training as many training providers are not ready to provide education online. VET education, needs to be ready for delivery of high quality inclusive digital education.

Target Group:

The primary target group are VET trainers with either no or basic digital skills working in VET centres particularly those that deliver various trainings to SMEs connected with effective functioning of a company. They will benefit directly from project activities and will be able to gain or improve their digital skills. The secondary target group can be defined as employees of SMEs, learners of the above-mentioned VET trainers that that through digitally enabled learning methods will improve their own digital skills and skills needed to successful business operations.

Intellectual Outputs:

The most important results of the project are improved digital competences of VET trainers in accordance to the guidance offered by the framework but the project will create more results in terms of impact on VET trainers as well as on other groups – employees of SME as well as stakeholders from the VET education area, participants and organisations.

There will be two main outputs of the project:

IO1 – Training needs detector

IO2 – Training e-course

Project website:https://digi4sme.eu/

Partners

Diciannove Società Cooperativa – Coordinator (Italy)

STOWARZYSZENIE CENTRUM WSPIERANIA EDUKACJI I PRZEDSIEBIORCZOSCI (Poland)

LABC S.R.L. (Italy)

KAINOTOMIA & SIA EE (Greece)

SC Ludor Engineering SRL (Romania)

INSTALOFI LEVANTE SL (Spain)

KRAJOWA IZBA GOSPODARCZA (Poland)

 

SEEDS: Substance of circular Economy concept as Efficacious Determinant for the development of Successful entrepreneurship

SEEDS: Substance of circular Economy concept as Efficacious Determinant for the development of Successful entrepreneurship

Implementation period: 2020-12-01 – 2022-11-30
Assistance program: ERASMUS+
Project number: 2020-1-ES01-KA202-083137


Project description:

The circular economy is an enormous challenge for developing and emerging countries, in terms of capabilities to ensure efficient treatment of waste, the responsibility over social behaviours. Moreover, what can be observed across the EU, is the struggle of municipals over waste management, which is no longer the management of municipal waste, but industrial waste.

The responsibility over this lies on the entrepreneurs themselves, which in most cases is the result of their unawareness on how to tackle the problem. The question is how to foster symbiosis and cooperation between municipalities and entrepreneurs to include their waste into those closed streams represented by the circular economy. Thus, circular economy has become a topic that cannot be ignored, but has been dictated. The circular economy will boost the European Union competitiveness by protecting businesses against scarcity of resources and volatile prices, helping to create new business opportunities and innovative, more efficient ways of producing and consuming (EU Action Plan for the Circular Economy).
Main target groups:

  • start-uppers, young entrepreneurs, VET trainers

Project outputs:

O1: SEEDS m-learning solution for startuppers – The SEEDS m-learning solution for startuppers will be a mobile-based environment delivering courses on Circular Economy with specific focus on startuppers. Thanks to this, it will enable startuppers to develop their vocational skills in the area of sustainable growth. The sustainable growth is a crucial factor in today’s entrepreneurship reality. This Intellectual Output links with the following objectives:

  • enabling startuppers as well as VET providers to organise and deliver learning on the impact of Circular Economy related aspects to nowadays entrepreneurship,
  • supporting the transition of startuppers from being young entrepreneurs to more self-aware participants fluent in the complexity of Circular Economy related aspects.

The 6 topics selected to be implemented within this Intellectual Output are as follows:

  • Use waste as a resource,
  • The reuse of water (agriculture, industry, etc.) from wastewater treatment plants,
  • Design for the future,
  • Rethink the business model for sustainable development,
  • Incorporate digital technology for sustainable development,
  • Effective and sustainable product labeling.

O2: SEEDS Recognition and validation OER – This Intellectual Output is expected to work in the area of recognition and validation of competences acquired through the participation in non-formal training courses on Circular Economy related aspects and their implementation in day to day activities of startuppers. The focus of this IO will be linked to the competences “A sense of initiative and responsible entrepreneurship” through:

  • developing such competences among startuppers,
  • creating opportunities for validating these competences.
  • SEEDS Recognition and validation test

The SEEDS Recognition and validation OER will be available for all startuppers, VET providers and other relevant institutions without any restrictions in six languages of the SEEDS partnership. There will be two main parts of this IO as demonstrated below.

Project website: in progress

Partners

UNIVERSITAT ROVIRA I VIRGILI – Tarragona, Spain (coordinator)

CWEP – Rzeszów, Poland

LABC – Torino, Italy

BEST – Wien, Austria

QUARTER MEDIATION – Utrecht, Netherlands

SC Ludor Engineering SRL – Valea Adanca, Romania