Type of project
Target group
Polish / European project
Project completed / in progress
logo

DEMETRA: Developing Entrepreneurial skills & tools for woMEn in agriculTure in Rural Areas

Czas realizacji: 01.11.2021 - 01.11.2023

DEMETRA, to projekt poświęcony tworzeniu tych warunków, które umożliwią kobietom z obszarów wiejskich zaangażowanie się w sektor rolniczy i zaprezentowanie aktywności przedsiębiorczej w wyżej wymienionym sektorze. Poprzez dostarczenie narzędzi do edukacji kobiet w zakresie przedsiębiorczości rolniczej oraz zaoferowanie im możliwości rozwoju przedsiębiorczego nastawienia i umiejętności, projekt aspiruje do stania się kamieniem milowym i punktem odniesienia w przyszłości dla kobiet w dziedzinie agroprzedsiębiorczości. Ogólnie rzecz biorąc, projekt odpowiada na potrzebę lepszego zrozumienia istniejących i potrzebnych kompetencji kobiet na obszarach wiejskich w odniesieniu do przedsiębiorczości rolniczej i promowania bardziej integracyjnego kontekstu dla ich uczestnictwa w tej branży. Jednocześnie projekt ten jest odpowiedzią na zapotrzebowanie kobiet na edukację poprzez specjalnie zaprojektowany innowacyjny program nauczania, platformę i system mentoringu, odzwierciedlający obecne potrzeby kobiet w zakresie szkoleń z przedsiębiorczości rolniczej, a także odpowiedź na brak zasobów w kształceniu i szkoleniu zawodowym w tym obszarze edukacyjnym.

Read More  
logo

TECOFASH – Strategic Partnership Promoting Education for the Transition of the Fashion Sector Towards Digital and Sustainable Business Models

Implementation period: 01.01.2022 - 01.01.2024

The main objective of TECOFASH is to contribute to a competitive and sustainable European fashion industry. The project focuses on increasing the capacity of professionals from SMEs and start-ups to turn their business toward circular business models, as well as environmental and sustainable innovation as a result of transnational and intergenerational cooperation and training. TECOFASH training considers the triple bottom line of Elkington theory: the economic, the social and the environmental, key for sustainability.

Read More  
logo

ESG-UP – Strategic partnership to up-skill European SMEs in the development of Environmental, Social and Governance strategies

Implementation period: 28.02.2022 – 27.02.2024

The main objective of ESG-UP is to address the training and knowledge gaps of SMEs in sustainability practices to become more competitive and resilient. The project focuses on sustainable business operations as a result of integrating ESG (Environmental, Social and Governance) objectives and measurements. ESG-UP target audience: - SMEs and start-up business representatives (TG1), as well as - all the professionals that provide education, C-VET, assessment and support to TG1, especially in the field of business model implementation, and also working processes, HR management or any transversal activity that help to improve their efficiency and sustainability. The following results will be created and implemented by the end of the project implementation period:

  • mobile report on sustainable performance,
  • training package, and
  • panorama of sustainable business practices and self-assessment tool.
These results will enable SMEs employees to develop and implement efficient sustainable business models with a holistic full business approach. Follow the project! Project website:
https://esg-up.erasmus.site Project Facebook page: https://www.facebook.com/ESGUPproject Project LinkedIn page: https://www.linkedin.com/company/esg-up-project/ Partners
  • Coordinator – (Ireland) DUBLIN CHAMBER OF COMMERCE
  • (Spain) MARKEUT SKILLS
  • (Greece) INSTITUTE OF ENTREPRENEURSHIP DEVELOPMENT
  • (Spain) FYG CONSULTORES
  • (Sweden) SWIDEAS
  • (Poland) STOWARZYSZENIE CENTRUM WSPIERANIA EDUKACJI I PRZEDSIEBIORCZOSCI

Read More  
logo

BLOSSOM – Basic competences as literacy, numeracy & digital skills focused on business development

Implementation period: 01.02.2022 - 01.02.2024

The overall objective of BLOSSOM is to improve learning opportunities of adult women with low qualifications by strengthening their basic competences as literacy, numeracy and digital skills focused on business development. BLOSSOM is for adult low-qualified women and experts, providers or policymakers in adult education.

Read More  
logo

MET-VET - Metacognition for Environmental Thinking in VET

Implementation period: 01.05.2022 - 30.04.2024

MET-VET will support the greening process and wider European environmental and sustainability targets and objectives by developing an innovative set of tools which support environmental awareness through a broader metacognitive knowledge and skill among VET learners, and their educators to support the role of VET centres as hugely influential educators as Europe embarks on a digital and environmental shift. Set within this context, this project will facilitate the adoption of environmental metacognition strategies, improve the environmental metacognitive abilities and positive mindset towards lifelong learning, upskill VET practitioners with knowledge of environmental metacognitive theories to provide support and the skills to train learners to adopt metacognition and raise the profile of environmental metacognitive skills as a core part of VET provision at EU and national level.

Read More  
logo

InterCulturalHotel – Intercultural Professional Development in Hospitality

Implementation period: 01.12.2021 - 31.12.2023

InterCulturalHotel project is motivated to develop a new, innovative intercultural training framework for the hospitality sector that would fit the actual needs of the hospitality professionals. It prepare them for surprises that can arise in a foreign cultural situation and plant intercultural awareness into their minds. This project will also help hotel staff create intercultural connection with guests from China or Russia whose culture and social interaction differ significantly from Western cultures. The tasks of the project implemented under the Erasmus + program will include promoting the importance of intercultural competence among employees and increasing the competitiveness of the sector in Europe.

Read More  
logo

RetroVET – Retrofitting Green Elements into existing VET provision

Implementation period: 01.01.2022 - 31.12.2023

The RetroVET project will support the fight against climate change and promote the benefits of an environmentally sustainable approach to vocational education and training through the “Green Elements”. It aims to: - Contribute to develop and promote a green culture among VET establishments - Close the green skills gap between VET centres that have successfully adopted green skills implementation practices, by facilitating the integration of amongst VET centres which have not embraced ICT practices - Develop a collaborative European Green Skills VET peer mentoring and performance improvement tool/frameworK - Capitalise on existing European vocational training networks multiplier structures and regional hubs to mainstream ICT skills change in VET centres across Europe - Promote and facilitate green skills learning through cross-curricular collaboration and remote peer-to-peer learning amongst European VET centres, practitioners and wider stakeholders

Read More  
logo

VOIS – Virtual Open Innovation Environment for SMEs

Implementation period: 01.01.2022 – 30.06.2024

Factors such as changing market conditions, digitalisation and the emergence of the Internet of Things, require from SMEs the reinvention of their value proposition to secure their survival which is often threatened by a lack of capability to innovate and compete on the global market. Currently, open innovation (OI) competencies are rare in SMEs and, if present, are usually limited to high-tech sectors. The VOIS partnership has developed a comprehensive Virtual Open Innovation Environment allowing SMEs to effectively improve their OI competencies and their ability to implement open innovation in their firms. To this end, the Virtual OI Environment proposes 3 specific areas with opportunities for SMEs to enhance their competencies: Area 1 – Organisational Area, Area 2 – Individual Development Area and Area 3 – Open Innovation Repository. The main project result consists in an Integrated Virtual Open Innovation Environment with a methodology and tools for capacitating SME managers in Agro-Food and Bioeconomy sectors to engage and benefit from open innovation by following a comprehensive modular development programme (more details in section: Results).

Read More  
logo

MCRE – Media literacy, critical viewing and CREative vision as effective learning approach for people with fewer opportunities

Implementation period: 01.01.2022 - 31.12.2023

The rapid development of information and communication technologies, coupled with socio-demographic changes, is putting people aged 50+ and low-skilled adults under much more pressure than ever before. To keep up with these changes, it is essential to have an adequate level of media literacy to avoid digital or financial exclusion. The goal of the MCRE project is to support adult education, increasing their media literacy and critical thinking. The project also aims to support adults in analyzing information, which will make them more resistant to fake news and misinformation.

Read More  
logo

MicroHUB – Promoting creativity microbusiness though web tools in rural area

Implementation period: 01.11.2021 - 31.10.2023

The MICROHUB project aims at developing innovative digital training solutions to enhance the effectiveness and competitiveness of crafters and artisans’ microenterprises, especially in the context of participation to national and EU markets. This will be achieved by developing relevant training solutions and material to strengthen the capacity of existing microenterprises and craft-type of enterprises to strive in the current economic environment. At the same time, the MICROHUB project is devoted to all those individuals who wish to establish their own creativity micro and craft-type enterprise as a response to a crisis or unemployment. But what are the project deliverables?

  1. Competence Matrix
  2. Transformative Business Model
  3. Online Tool
  4. Individual Online Acceleration Procedure
In more details, MICROHUB is 4 main project results:
  • Result 1 - Competence Matrix for Digital entrepreneurship and business creative thinking for crafters in rural area
  • Result 2 - The Transformative Business Model for creativity micro businesses
  • Result 3 - Design of innovative multilingual online tool
  • Result 4 - Individual online acceleration procedure for entrepreneurs

Read More  
logo

EnviroVET - Promoting and Tracking Environmental Sustainability in VET

Implementation period: 01.01.2022 - 01.01.2024

The European Commission has set the ambitious goal of achieving the climate neutrality by the year 2050 (Green Comp/2020). This aim can only be achieved if respective initiatives are started right now and ignite relevant changes in the understanding, perception and implementation of environmental-friendly attitudes are implemented throughout all the levels of the entire economy. The need of transition to a “greener” both production and consumption has been at the agenda of not only developing, but also already developed countries and economies (UNESCO/2017). The United Nations has adopted a set of 17 Sustainable Development Goals in 2015. Goal 9 defines emerging need to update infrastructure and retrofit industries to convert them to more sustainable initiatives. This can be achieved through the increased efficiency of the use of the resources and adoption of clean solutions within industrial processes by 2030. Goal 12 defines sustainable management of natural resources by 2030. The emerging need of the shift towards resource efficient economy and processes requires changes introduced on a systemic level. By 2030 1 million jobs will be created because of a shift towards low carbon economy. This will result in the need of either reskilling or upskilling of more than 120 million people living in the EU in the period of the next 5 years (EC/2020). The changes needed are starting to be visible right now, today. New set of skills, both soft and technical, are becoming an emerging need. Those skills will make it possible to take an active part in the economic activities, and change the way people live, described as “green culture”, is also needed (Green Comp/2020). According to UNESCO, green skills in the workplace can lead to the increased resilience and adaptability of all levels of employees that will contribute to green growth, planetary health and societal resilience (UNESCO/2017). The positive impact on the environment will require new set of skills for many of the future jobs. EnviroVET plans to contribute and support this shift by providing relevant knowledge, skills, attitudes and values to VET institutions, VET professionals and VET learners in order to develop a resource-efficient and sustainable society. Only through a common effort at all levels of the economy and industry, the real change could be made. We all, as the humanity, are equally responsible for making it happen.

Read More  
logo

NEXT - The next generation is shaping the EU's digital society

Implementation period: 01.03.2022 - 01.11.2024

Artificial intelligence (AI) is expected to play a major role in shaping global competitiveness and productivity over the next couple of decades, granting early adopters significant societal, economic, and strategic advantages. As the pace of AI innovation and development picks up—underpinned by advancements in big data and high-performance computing—the United States and China are both in the driver’s seat. Europe, meanwhile, despite having certain advantages such as a strong industrial base and leading AI research and talent, is punching far below its weight. This state of affairs is especially due to the fragmentation of the EU’s digital market, difficulties in attracting human capital and external investment, and the lack of commercial competitiveness.

Read More  
logo

B-ECO - Start-up Eco Entrepreneurs project

Implementation period: 01.01.2022 - 01.01.2024

Entrepreneurs are an important pillar of the EU economy, and it is essential to provide them with the skills and knowledge they need to succeed. B-ECO would not only train them in important competencies and skills (based on EntreComp), and tools but also with the ability to become innovative and to stand out in the market instead of drowning on it. According to the EC: "By supporting new processes, technologies and services that make business greener, eco-innovation helps Europe optimise its growth potential while addressing our common challenges." Through the guide of experts in this area, our partners will contribute with their wide experience finding best practices, case studies, lessons learnt and future opportunities. During the project, we will deliver training and practical managerial education among training providers from partner’s countries through an innovative training focused on eco-entrepreneurship, innovation and management on eco-businesses, and a new and innovative e-learning platform oriented to create a unique space of shared knowledge and experiences between course users.

Read More  
logo

Digital Mentor Power- DMP

Implementation period: 01.03.2021 – 28.02.2023

38% of the current Teachers workforce are over 50 years and are less condifent and more fearful of using Digital tools (Eurostat, 2020). Graduate teachers want more and better training to face the social challenges and inexperience they are confronted with. Collaborative School culture is the solution! (Eurodyce,2020). Therefore, need for the digitalization of the education system is a EU-Wide fact (Index of Readiness for Digital Lifelong Learning). The Digital Mentor Power Project aims to improve the learning process in EU schools by enhancing the digital skills and competences of European Teachers through the development of the Digital Mentor Power Platform! This goal will be reached by: 1) identifying teachers who are skilled in a range of digital skills and different digital tools. We call these, Digital Mentors. 2) identifying teachers who need digital training. In return, these teachers will support their often-unexperienced colleagues with resources and advice regarding pedagogical methods. We call these, Pedagogical Experts

Read More  
logo

Follow-us - NEETs as Social Media Managers for SMEs

Implementation period: 01.11.2021 - 01.05.2024

The projects’ main objective is to use the existing digital and personal skills of NEETs to inspire, motivate and re-integrate them with innovative training-tools, services and methods to develop their skills as Social Media Managers and connect them to SMEs who need their services. By following this win-win strategy, these vulnerable youth will find a future career while becoming positive members of society, and SMEs will be able to request and use online content for the digital and financial improvement of the organisation. This will be achieved through a holistic approach by a multi-skilled team, which through counselling, mentoring, training, and follow-up will guide them to new opportunities. This approach also involves finding a way to address the main issues NEETs are facing, which are social exclusion, disconnection from groups, and demotivation to become again part of the active society. These innovations and actions will combat unemployment of NEETs as they will directly increase their participation in education and training, and support them to find sustainable work which can also easily be carried out remotely.

Read More  
logo

STAND UP: Fighting cyberbullying by identifying it in the VET classroom

Implementation period: 01.02.2022 - 01.02.2024

STAND UP is a project focused on the fight against cyberbullying in VET, especially in IVET and middle VET. Cyberbullying is usually focused and studied only in primary and compulsory secondary education. Most of the available studies and materials are focused on students under sixteen years old corresponding to compulsory education, as is the case of Save the Children or Unicef studies. However, VET students, who are usually positioned between 16-24 years old, are not normally the subject of such studies, although if we look at the percentages of the 2017 Unicef study it is clear that bullying goes up as age goes up (there were 14% of participants victims of cyberbullying under 14 years old, and 15% under 16), from which it can be derived that students between 16 and 20 years old still need tools to help them in this area. And even more importantly, teachers, trainers and workers in VET centers who are in contact with these students need tools to know how to manage cyberbullying crises. In this context, the need that STAND UP seeks to fill is the lack of training given explicitly to VET teachers, as well as content designed for VET students. Not only that, it also seeks to give a tool that provides support to teachers, who in many cases have already denounced the danger they see in cyberbullying, and how it is increasing due to the widespread use of mobile phones among adolescents and young people. At the same time, the aim is to provide a tool to help students who suffer from cyberbullying, through a mobile application that allows quick access to regional or national contact information, and that provides tools to raise awareness among students about the importance of the fight against cyberbullying.

Read More  
logo

GameON - Overcome youth uNemployment through digital entrepreneurship

Implementation period: 01-01-2022 - 01-01-2024

“GameON: Overcome youth unemployment through digital entrepreneurship” aims at helping young people overcome unemployment by providing them with the necessary skills and knowledge to become entrepreneurs in the digital sector. GameON is especially addressed at the youngsters of the EU, which are one of the sectors at higher risk of exclusion due to the actual crisis. Entrepreneurship is a key tool in the fight towards unemployment, as it serves as a double weapon. On the one hand, the person becomes an entrepreneur is no longer unemployed. And on the other hand, a successful entrepreneur can even be able to hire employees, facilitating the access to employment for other citizens in need. However, many times young people do not believe entrepreneurship to be a path they can take, as they find many obstacles towards the successful starting of a business. For this reason, GameON aims at helping them overcome these issues and learn how to become entrepreneurs, especially focusing on the digital entrepreneurship as it is an area where young people have a competitive advantage, being born in a digital environment.

Read More  
logo

MC VIEV - Media literacy and Critical VIEWing as effective outreach to learning throughout life by people with fewer opportunities

Implementation period: 01.11.2021 – 01.05.2024

The actual and appropriate use of new technologies depends on achieving a level of competence in this area, since disinformation as false, inaccurate or misleading can cause harm to our society. There is therefore a need for specific media literacy initiatives that provide the ability to think critically and detect disinformation. This project aims to develop tools that help the target audience interpret the internal content of a programme, interpret its design, recognise external forces and factors shaping the programme, compare media representations with reality and respond to the potential impact of television form and content. What is needed here is systemic action and support for both adults and their educators. In this context, the project is also innovative for the whole partnership.

Read More  
logo

DIGITAL Z-WOMEN: Empower Gen-Z women with digital entrepreneurship skills

Implementation period: 01.01.2022 - 01.01.2024

DIGITAL Z-WOMEN is designed to empower women from Generation Z with digital entrepreneurship skills, helping them to take advantage of the opportunities raised by digital transformation and thrive in a world of work that is going digital quite fast, even more in the pandemic emergency we are dealing with.

Read More  
logo

ADE - Adjust your school to the challenges of modern, Digital vocational Education

Implementation period: 01.03.2021 – 28.02.2023

The highly infectious COVID-19 disease, declared a pandemic by World Health Organization, has changed the educational panorama of the world in a very short time. In the face of global school closures, all educational systems have faced striking challenges in moving from traditional methods of learning to online/distant teaching-learning environments. Latest surveys suggest that VET learners might be at disadvantaged compared to learners from other educational tracks as more efforts are put into general school subjects, and less in typical vocational content. Hence, this project aims to contribute to maintaining the continuity of VET in the field of tourism by introducing digital VET opportunities. This will ensure that students get the most of their education and training and they are less affected by the crisis situation.

Read More  
logo

T- Games - Games for Tolerance

Implementation period: 01/11/2020 - 30/06/2022

The main goal of the project is to equip teachers of kindergartens and primary schools with knowledge and skills in the use of game methodology. The partnership within the T-Games project plans to create new educational anti-bullying games and a database with game and resource analysis for three age groups (4-5, 6-7, 8-10 years old). Bullying is one of the few words that causes anxiety to students, parents, teachers, and school principals. If you want to reduce and mitigate the problem of bullying, you need to start prevention from an early age and help reduce bullying.

Read More  
logo

TeleGrow: "Enhancing the Teleworking Digital Skills for the Middle aged employees"

Implementation period: 01.03.2021 – 28.02.2023

Before COVID-19, teleworking was adopted by very few countries and in very few sectors and thus a great number of employees lacked experience in remote working. Employees in the age group of 50+ seem to be a particularly vulnerable group to the overall situation as they are not only threatened by the virus itself but also by the rapidly changing working conditions. Older employees aged over 50+ tend to have fewer ICT and digital skills than younger employees and face more challenges in terms of acquiring new digital knowledge. We introduce the TeleGrow project - designing suitable training materials, the project will equip VET Trainers and providers with necessary knowledge and tools in order to (re)train and upskill employees aged 50+ and help them work efficiently from home. A key focus point of the TeleGrow project is to provide the appropriate methodology in order to help employees of older age adjust to the new working reality.

Read More  
logo

IMEDIAL - Increasing MEDIA Literacy skills of adults to fight misinformation, fake news and cyberbullying

Implementation period: 1.10.2020 – 30.09.2022

Media literacy is a “catchy” term nowadays but not much of ground-work is done to support the ability for conscious consumption of media-distributed messages among adults. This was stated during one of the gatherings of EC body, Media Literacy Expert Group. "Media literacy" is defined by MLEG as umbrella expression including all technical, cognitive, social, civic and creative capacities that allow a citizen to access the media, have critical understanding and to interact with it. All these capacities enable citizens to participate in economic, social and cultural aspects of society and play active role in democratic processes. MLEG in June 2018 summarised the research carried out among EU citizens and concluded that there is a “need for strengthening efforts in increasing media literacy at all levels”. A. Hellman, Deputy Head of MLEG, after listing a few initiatives, concluded “But this is not enough” and one recommendation was to “provide educational material to educators”. Adult educators acting on behalf of learners as part of civil society need to learn how to recognise, analyse and explain to their learners key terms and ideas for understanding disinformation with media literacy principles.

Read More  
logo

DigiER – Digital Transborders Entrepreneurship Readiness

Implementation period: 01.05.2021 - 30.04.2023

The digital revolution has transformed the way people play, access information, communicate and learn. To meet these challenges this project aims at helping VET providors to use technology in new and innovative ways to support SMEs in digital transborder entrepreneurship readiness. At the same time, we explore possibilities to find new pedagogical ways to tackle 21st century challenges, promote peer learning across education systems transnationally and catalyse the development of indispensable transversal competencies i.e. problem solving, collaboration and creativity.

Read More  
logo

Digi4SME – Digital Competences of VET Trainers for SME

Implementation period: 01-04-2021 – 31-03-2023

The current COVID-19 crisis hit certain sectors very hard. One of these sectors is Small and Medium Sized companies around the world. The financial support provided, SMEs are in difficult situation. Now, more than ever they need well educated, skilled owners, managers and employees. The aim of the DIGI4SME project if extending digital competences of VET trainers providing training to SMEs. The pandemic has taken away even the possibility of training as many training providers are not ready to provide education online. VET education, needs to be ready for delivery of high quality inclusive digital education.

Read More  
logo

SEEDS: Substance of circular Economy concept as Efficacious Determinant for the development of Successful entrepreneurship

Implementation period: 2020-12-01 - 2022-11-30

The circular economy is an enormous challenge for developing and emerging countries, in terms of capabilities to ensure efficient treatment of waste, the responsibility over social behaviours. Moreover, what can be observed across the EU, is the struggle of municipals over waste management, which is no longer the management of municipal waste, but industrial waste.

Read More  
logo

BRIDGES - Improving work-based learning through employers links

Implementation period: 01.01.2021 - 31.12.2022

BRIDGES will support and facilitate the up-skilling of VET professionals at all levels (teachers, trainers, tutors, course developers, business development team, managers) through a baseline and bespoke framework on how to effective engage employers, and high quality open and innovative blended CPD activities, digital resources and Community of practice. The starting point of this development process is the internal need analysis research made by the VET providers partners involved in BRIDGES, as well the Pan-European desk research and comparison of employment engagement practices and challenges, which will lead to the lead to the provision of the short-term outcomes and multilingual outputs (i.e. by the project’s completion) as well as longer term and sustainable outcomes (i.e. post project completion) for the countries involved as well as for VET providers across the EU.

Read More  
logo

OPI - Open Innovation Competences

Implementation period: 01.11.2020 - 30.10.2022

The OPI project aims to develop and test a comprehensive methodology and tools for requalification of human resources to obtain professional competences for those future oriented positions in open innovation scope.

Read More  
logo

BOOST - Global competence for advancing social inclusion and career path of vulnerable women

Implementation period: 01.10.2020 - 30.09.2022

BOOST, is an Erasmus+ project, focusing on building the global competence of women from migrant and culturally diverse backgrounds, whilst working with adult educators to support their continuous professional development as coaches and mediators.

Read More  
logo

COWLECTIVE: Developing a collaborative social impact method and associated training for entrepreneurs in coworking contexts

Implementation period: 01.11.2020 – 31.10.2022

The main objective of COWLECTIVE is to address the training needs of entrepreneurs in coworking spaces in key transversal skills based on new updated research, and strengthen their business activities in terms of social and environmental impact.COWLECTIVE aims to develop core and innovative learning methods that best encourage success in business activities, answering the need for education and training thanks to an innovative proposal based on participation and ICTs.

Read More  
logo

DiSC – Digital Security for Senior Citizens

Implementation period: 01.12.2020 - 30.11.2022

Cybersecurity is one of the most important and 'hot topics' within the European Commission, but the policy level focus, naturally is on Strategic planning at Pan-European level, with a strong focus on IoT, Industry, Digital infrastructure, Education and other fast moving industries and sectors which are vulnerable to cybersecurity and data breaches. This is highlighted by the initiation of a Network of National Coordination Centres, a Cybersecurity Competence Community and a European Cybersecurity Industrial, Technology and Research Competence Centre by the European Commission in 2017. By 2022, cybersecurity ratings will become as important as credit ratings for businesses and websites (Gartner Innovation Insight for Security Rating Services, 2018).

Read More  
logo

StartCraft - Training for managerial competences in VET for the small businesses of the crafts sector

Implementation period: 31.10.2020 - 30.09.2022

The craft company plays a fundamental role in people’s quality of life and dignity and, as it can have an impact on the stability and cohesion of society; it is an indispensable part of the future. However, in a highly competitive economy, a good know-how is not always enough to develop a successful business project. The main objective of StartCraft is to address the training needs of crafts entrepreneurs in key transversal skills based on new updated research, and strengthen their business activities. StartCraft is a EU partnership designed to develop core and innovative learning methods that best encourage success in business activities, answering the need for education and training thanks to an innovative proposal based on participation and ICTs.

Read More  
logo

Free2Link

Implementation period: 01.11.2020 - 31.10.2022

Free2Link project aims at connecting organisations working in asylum systems, integration programmes and support to victims of trafficking across Italy, Greece and Poland to increase the ability of their frontline staff, as well as public and private networks, in the early identification of victims of e-trafficking. Despite being on the rise as one of the main methods to lure and force women and girls into trafficking in Europe, e-trafficking remains poorly understood and therefore poorly addressed in the receiving countries. It is paramount, in the rationale of the action, not only to link frontline staff, private and public bodies already operating in support of victims of trafficking, but to provide them with updated knowledge of its new manifestations and innovative tools to contrast it, with the aim of promoting dialogue, support and policy-making.

Read More  
logo

ECILP - European Certificate for Intercultural Learning Professionals

Implementation period: 01-10-2020 - 30-09-2022

The project’s core aim is to enable recognition, transparency and comparability of qualifications and learning outcomes of IC (intercultural) service providers (i.e., IC trainers, advisors and coaches) through developing and establishing a framework of binding professional standards, regulations for the accreditation process and a self-assessment tool for IC providers. Such a framework will offer transparent, evidence-based, comprehensible and reliable guidelines for decision-making to clients, learners, IC service providers and institutions offering intercultural training qualifications. The regulations and self-assessment tool will provide information about the level of current qualification and guidance for achieving accreditation.

Read More  
logo

Cub@Work - Cultural Unconscious Bias in the workplace

Implementation period: 01-10-2020 - 30-09-2022

The project’s main aim is to develop competences of SMEs managers and recruitment staff in understanding, recognising, reflecting on and managing the unconscious bias and validating those competences in order to enable SMEs to recruit suitable personnel. The main objective will be achieved through developing the vocational education tool - CUB@work system. Current partnership consists of 8 partners from 6 EU countries (DE, DK, PL, IE, IT, ES), covering wide range of expertise and experience related to the scope and aims of the CUB@work project. Current partners were chosen for their commitment, experience in the field of VET and/or intercultural training in their own country, experience in work VET learners, access to them and their theoretical and technical knowledge.

Read More  
logo

VISE - Virtual Integrated Startups Ecosystem

Implementation period: 01-10-2020 - 30-09-2022

Understanding the significance of the EntreComp framework, partnership wants to use it as a reference for achieving the aim of the VISE project, which is to strengthen entrepreneurship competences of start-uppers and wannabe entrepreneurs in the field of 3 most needed areas of entrepreneurship (according to EntreComp framework) together with taking up digital technologies to strengthen their business activities. The project will produce one main result: Virtual Integrated Start-ups Ecosystem but on the way to produce the final version of the ecosystem, smaller results will be elaborated. These are: methodology of research together with the tools (questionnaires and focus groups scenario), report from the research, set of questions, quizzes, mini-scenes for the assessment tool and the assessment tool itself, mechanism for creation of the roadmap and the roadmap, content of 6 training modules, curriculum of the course and e-learning course itself, testing plan and report.

Read More  
logo

FLYie - Female Legends Youth innovation and entrepreneurship

Implementation period: 01.09.2019 - 31.08.2021

The international, Erasmus+ project “FLYie- Female Legends Youth innovation and entrepreneurship” is promoting the values of gender equality in the field of innovative and social entrepreneurship through game-based activities.

Read More  
logo

UPthEM - Upskilling Pathways for Employability

Implementation period: 01.11.2019 – 30.04.2021

The UPthEM project amis to explore the diverse national experiences in supporting disadvantaged groups to introduce an innovative UPthEM training programme to empower employability and employment prospects of disadvantaged people. The partnership would like to focus on these target groups and engage them in a successful career path either as employed or as self-employed entrepreneurs.

Read More  
logo

Entre-Forward: Enhancing Entrepreneurship Skills

Implementation period: 01.09.2019 - 31.08.2022

The Entre-Forward project focuses on upskilling people and showcase the importance of developing entrepreneurial skills. Also, the project aims at promoting innovative approaches to strengthen the cooperation between industry and education towards entrepreneurship and propose innovative practice-based methods, where students are involved in project work and/or in motivational activities.

Read More  
logo

CTV - Complex Toolbox for Volunteers on preparing and running international projects

Implementation period: 01.10.2019 - 30.04.2022

The project focuses on empowerment of low-skilled adult learners, volunteers engaged in activities in voluntary organisations, which are understood as all those non-profit organisations that engage volunteers and provide voluntary services of any kind. As result of the project low-skilled adult volunteers will upgrade their competences in preparing and managing European projects, enhance their digital skills, intercultural competence and sense of initiative and entrepreneurship. Voluntary organisations will be able to strengthen their position in the region, gain new sources of funding, run more effective operations and establish new, international networks.

Read More  
logo

Gen-Z: Developing competences and opportunities for social media entrepreneurship

Implementation period: 01.09.2019 - 31.08.2021

Gen-Z project aims to join efforts for empowering this generation to become social media entrepreneurs and at the same time developing their key competences and employability skills. A further by-product of this project will be to enable linkages where Gen-Z beneficiaries will be able to support other businesses with their own capacity to use social media to improve their businesses. A key aspect to achieve this is to ensure that we also equip VET professionals so that they have the confidence and acquire the necessary know-how to teach social media business to VET learners Gen-Z.

Read More  
logo

4 EXPORT - Apprenticeship training for internationalization activities

Implementation period: 01.10.2019 – 30.09.2021

The objective is to assist SMEs in the development of apprenticeship programs, mainly interdisciplinary, aimed at facilitating internationalization through the establishment of cross-border business activities. In order to achieve its goals, the project will develop a Curriculum programme for the in-company tutors (SMEs) of internationalisation activities (MOOC - massive open online course), an interactive web platform which will include the MOOC and a Self-Directed Learning Guide to support in-company trainers in using the curriculum programme and MOOC for teaching apprentices about internationalisation activities.

Read More  
logo

EAST - Entrepreneurship as Self-employment tool. Skills and qualifications within ECVET

Implementation period: 01.10.2019 – 30.09.2021

The main objective of EAST project is to develop a training itinerary for entrepreneurship / small businesses management following ECVET recommendations and thus applicable in different countries. The EAST qualification will describe the units and learning outcomes corresponding to the entrepreneur profile, and determine the required knowledge, skills and competences to become an entrepreneur. It will allow flexibility in the training pathway thanks to assessment solutions and a modular structure. It will be summarised in a Europass Certificate Supplement to make it easily understood over Europe.

Read More  
logo

FIL - Finances In everyday Life

Implementation period: 01.10.2019 – 30.09.2021

Providing the necessary knowledge and skills for disadvantaged learners in the financial field and digital competence is essential to improve their quality of life and well-being. The FIL project is a response to the problem of a gap in financial knowledge coming from basic skills shortcomings.

Read More  
logo

TEACHER 4.0 - comprehensive method of implementation of Industry 4.0 concept into didactic practice in primary and secondary schools

Implementation period: 01.10.2019 - 30.09.2021

Rapid digitalization and Industry 4.0 processes, which we are now witnessing in many spheres of life (not only in advanced industry), has created a great challenge for educational systems and their most important representatives, teachers. The Teacher 4.0 project concentrates on Industry 4.0 didactic competence of teachers of non-IT subjects. This competence, due to development of technology, became the key competence in today's world.

Read More  
logo

4.0 ANDCOM - 4.0 didactic approaches in duty of developing ANDragog’s COMpetences

Implementation period: 01.10.2019 - 30.09.2021

4.0 ANDCOM focuses on the role of andragogs - adult educators who plan, organize and conduct educational activities in a variety of training institutions. They are the direct target group of 4.0 ANDCOM, especially those teaching low-skilled adults, this project’s indirect target group. The 4.0 ANDCOM project aims to increase visibility, awareness and the ability to use Industry 4.0 solutions in the education of low-skilled adults. Moreover, the project aims to introduce a new approach to the education of low-skilled and low qualified adults, developing competences in andragogy for educators to extend their curricula and provide effective, as well as innovative teaching tailored to the needs of their classroom. The project will deal with digital skills, ICT competences and Industry 4.0, bringing innovation to the classroom and boosting motivation among learners.

Read More  
logo

MASTERS - Make ApprenticeShip aTtractive in European SMEs

Implementation period: 01.10.2019 - 30.09.2021

MASTERS wants to promote apprenticeship in small and micro enterprises, developing and validating a set of practical and methodological tools to support the professional development of in-company tutors operating in SMEs, VET trainers and job counsellors, so as to allow them to implement efficient and high quality apprenticeship programs.

Read More  
logo

EKS - Entrepreneurship is the Key to Success

Implementation period: 01.10.2019 - 30.09.2021

The project’s aim is to develop relevant and high-quality skills and to support disadvantaged young adults (especially low-skilled NEETs in age 20-24) in acquiring entrepreneurial competences to build entrepreneurial mind-set with special focus on developing skills needed for the future entrepreneurs that will be inevitable for tomorrow’s jobs but are not considered crucial for the jobs today.

Read More  
logo

IDEA: Interactive toolset supporting Development of Educators of Adults’ skills in Boosting Entrepreneurship among NEETs

Implementation period: 01.10.2019 - 30.09.2021

The main aim of the project is to extend and develop competencies of educators of adults in the area of entrepreneurial skills (in non-formal settings) through providing them with guidance and motivation strategies and equipping with innovative solution - Interactive toolset for Educators of young adult people which will support the development of their skills needed for boosting entr. among NEETs. This toolset will allow Educators for ssessing the skills of NEETs, propose them customised learning path and provide adapted training and in effect connect young adults and real life entrepreneurs of small and micro businesses.

Read More  
logo

ACTION - Empowering educators and community leaders to act on climate change (ACTION)

Implementation period: 01.09.2019 - 31.08.2022

Education is a powerful tool to prepare societies for the global challenges that climate change brings. The United Nations Climate Conference, COP24, which took place in Katowice, Poland, last December 2018, dedicated one Thematic Day, to education and the pivotal role it plays in global responses to climate change. ACTION partners truly believe that climate change education must consider the need to provide educators and community leaders and professional with learning opportunities and up-to-date facts, new and innovative training processes, cutting-edge resources and digital era tools, to better empower their learners and citizens as ‘agents of change’ and promote closer links between education and local communities.

Read More  
logo

JIMINY - Journey to lncrease your techniques of eMotional lntelligence, digital awareNess and entrepreneurship lilestYle

Implementation period: 01.10.2019 - 30.09.2021

Nowadays, low level of digital competence, can leave a person at a disadvantage, not just on the labour market, but also in society at large. As such, there is a clear link between enhancing digital competence and efforts to create more inclusive and cohesive societies. Accordingly, both the adult educators and the job seekers need to develop their digital skills. A fundamental skill for any individual to perform well at the workplace and better integrate in the social and economic life of his/her community is also emotional intelligence. Self-awareness, self-management, motivation, empathy and social skills are now recognised as the factor behind personal and professional success.

Read More  
logo

Greenopolis – Interactive eBook on Sustainable Development (Greenopolis)

Implementation period: 01.12.2019 - 30.11.2021

As climate change, overpopulation, and inequalities begin to take their toll on our planet and on global human development, sustainability has become increasingly important for a prosperous future. For the past years, Sustainable Development has been in the EU’s political Agenda. In 2001, the EU established a Sustainable Development Strategy and more recently was a major contributor to the UN’s 2030 Agenda for Sustainable Development. One cannot talk about Sustainable Development without highlighting the role of education. Education is central to the efforts to develop and promote sustainable solutions for the development needs of both people and the planet (UN, 2013). The Education for Sustainable Development (ESD) should be understood as an integral part of quality education and lifelong learning. All educational institutions ranging from preschool to tertiary education and including both non-formal and informal education should consider it their responsibility to address sustainable development and to foster the development of key cross-cutting competencies related to sustainability. (Issues and Trends in ESD, UN, 2018).

Read More  
logo

3DP TEACHER - implementation of 3D Printing in future education

Implementation period: 01.10.2019 - 30.09.2021

The Industry 4.0, and particularly technology of 3D printing (3DP) is entering schools curricula all over the world, and its potential is becoming widely recognized. Many teachers consider this innovation in the sector welcome and necessary, but they very often lack proper technical and methodological knowledge to embrace this new technology. In order to change this situation, the aim of the project is to improve the digital competences of teachers in relation to implementing of 3D printing in education.

Read More  
logo

I-AID: Internet Abuse Identification and personaliseD withdrawal strategies

Implementation period: 01.11.2019 - 31.10.2021

The project aims at empowering adults to deal with situations of excessive preoccupation with Internet/screen abuse (known as Internet Addictive Behaviour - IAB), equipping them with the skills and the tools to modify their behaviour. It draws on contemporary research findings and considers that Internet/screen overuse is not a “childhood or adolescent disease” but also a growing risk among adults.

Read More  
logo

EUAwareness

Implementation period: 01.10.2018 – 31.12.2019

Euroscepticism is a complex reality, ranging from economic to cultural issues, characterised by various levels of intensity. The phenomenon is fuelled by entities and media across Europe that contribute to creating misinformation. Typical examples are “that the EU consist only of unelected bureaucrats”. The problem is apparently a lack of understanding of how the EU works and a need of critical thinking.

Read More  
logo

Handson - Hands-on approaches

Implementation period: 01.10.2018 – 30.09.2020

In Europe, recent estimates place the number of learners with special educational needs (SEN) at 15 million. Learners with SEN frequently leave school with few qualifications and are much more likely to become unemployed or economically inactive. The European Agency for Special Needs and Inclusive Education (2013) formulated recommendations relating to the four "patterns of successful practice" that are likely to improve VET system effectiveness and the transition to employment of learners with SEN.

Read More  
logo

PLGE

Implementation period: 01.10.2018 - 30.09.2020

The aim of this project is to provide language teachers with a set of innovative tools in an individual platform, along with the skills and knowledge to be able to offer adult learners high quality, personalised learning opportunities in adult, group language courses.

Read More  
logo

Interview Champ

Implementation period: 01-10-2018 – 31-03-2020

This project aims to help young disadvantaged job seekers to get selected and perform better during job interviews and thereby increase their chances of entering the labour market.

Read More  
logo

SELF-E

Implementation period: 01.02.2018 – 31.05.2020

Project concerns promotion quality youth work in Europe in order to foster inclusion and employability for young people with fewer opportunities (including NEETs). The main aim of the SELF-E project is to promote quality youth work in order to foster lifestyle self-employment of young people with fewer opportunities, including NEETs.

Read More  
logo

DECENT

Implementation period: 01.10.2017 - 30.09.2019

The main goal of the DECENT project is to increase the effectiveness of the fight against the functional illiteracy among low qualified adults who are at risk of social exclusion in Romania, Poland, Bulgaria, Cyprus, Spain and Italy.

Read More  
logo

Environmental Learning Illustrated

Implementation period: 01.10.2017 – 30.09.2019

The project ELI is linked with the European Union’s commitment “Healthy and Sustainable Environment for Present and Future Generations” (European Commission paper, 2014) and an international commitment to protecting natural habitats and biodiversity, but also tackling other environmental problems, including the reduction in carbon emission as reflected in the so-called 2015 Paris Agreement, with the need to develop comprehensive education programmes that address the mentioned needs.

Read More  
logo

OnTheMoneyTrail - Interactive Book for the Financial Education of Children

Implementation period: 01.10.2017 – 30.09.2019

The project aims to develop an innovative pedagogy for delivering key Financial Literacy competences to children (3-6 years old), based on an interactive learning eBook, that may be used in formal, non-formal and informal learning settings.

Read More  
logo

No Cyberbullying at the School!

Implementation period: 19.09.2016 – 18.09.2018

The main aim of the project was to raise awareness against cyberbullying, to learn what had been done regarding the prevention of tyranny and using it for the sake of partner schools in Partners’ countries.

Read More  
logo

WOT

Implementation period: 01.12.2016 – 31.05.2019

Read More  
logo

WaterWorldAdventure

Implementation period: 01.10.2016 – 30.09.2018

The main goal of this project was to create and make available online to educators, an educational interactive ebook – WaterWorldAdventure.

Read More  
logo

BYE-8

Implementation period: 1.02.2016 – 31.01.2018

Objective of the proposal of BYE-8 consortium was to provide the opportunity to Nascent Entrepreneurs to receive on-the-job-training from experienced entrepreneurs and to encourage the activation of Host entrepreneurs in order to realize successful relationships.

Read More  
logo

Gamify Your Teaching

Implementation period: 01.09.2015 – 01.09.2017

The project was addressed to the entrepreneurship Teachers who worked with young people and use traditional methods of teaching.

Read More  
logo

ForProve

Implementation period: 01.10.2015 - 30.09.2017

The idea of the project had been related to the announced by the European Commission statistics date relating to unemployment among young people in the EU.

Read More  
logo

BEVIN

Implementation period: 01.10.2015 – 30.09.2017

BEVIN project was addressed to a wide audience: public educational institutions/sectorial organisations involved in the non-formal and informal learning process and/or validation as well as educational entities and individuals who were actively implementing validation of non-formal and informal learning.

Read More  
logo

ET-NEETs - Effective Training for NEETs

Implementation period: 09.2014 – 08.2016

ET-NEETs project is a response to the lack of systemic mechanism for the exchange of good practices in support of people known as NEETs, ie outside employment, education or training.

Read More  
logo

TAP – Together Against Poverty

Implementation period: 09.2014 - 08.2016

The main goal of the project is poverty prevention through development and implementation of educational tools that are suitable for both target groups of the project.

Read More  
logo

CONVET

Implementation period: 01.2014 – 12.2015

The main objective of the project was the development and testing of an European Credit System for Vocational Education and Training (ECVET) and improvement of the mobility of workers in the the construction sector by engaging them to create innovative content and structure of a web application with built-in qualifications comparison tool based on the transferred cascade training methodology and PALS tools.

Read More  
logo

Effective mentoring

Implementation period: 10.2013 – 06.2014

The aim of the project was to enable the establishment and continuation of cooperation between the Association and planned to acquire Swiss partner in the area of institutions operating based on mentoring.

Read More  
logo

Study of utility of income in Polish households and its impact on the households

Implementation period: 10.2013 - 12.2014

The main goal of the project is to determine how an assessment of the utility of income influences households in making the decision whether to initiate or postpone consumption.

Read More  
logo

CME – CyberMentors Europe

Implementation period: 01.2013 - 11.2014

Change of attitudes towards violence affecting young people through the use of cybermentoring in six European countries.

Read More  
logo

API

Implementation period: 01.01.2013 – 31.03.2015

The project was aimed at entrepreneurs in the SME sector and large companies interested in obtaining a consultative support in the operation of their own businesses through the operation of analytical information portal.

Read More  
logo

CRS - Children Rough Sleepers

Implementation period: 01.01.2013 – 31.12.2014

To examine the incident of children running away from home as a result of domestic violence and sexual abuse and to offer them comprehensive assistance and give essential support for dealing with such children.

Read More  
logo

Mobile

Implementation period: 01.01.2013 – 31.12.2014

The project was aimed at entrepreneurs in the SME sector and large companies interested in obtaining a consultative support in ICT through mobile devices.

Read More  
logo

I.O.R. – Impact Of Relationship

Implementation period: 01.12.2012 – 30.09.2014

Increasing the safety of young people aged 10-17 years using social media networks by using 9 social media sites.

Read More  
logo

ReAge

Implementation period: 01.08.2012 – 30.08.2014

The aim of this project was to create a unique environment basing on mutual learning process among seniors and youngsters. The spreading of a cross-generation learning was the main aim of the project, and thanks to exchanging information and knowledge among target groups and popularising the elicitation of seniors, the partnership disseminated information about problems met by seniors and was trying to eliminate them.

Read More  
logo

Taste Different

Implementation period: 01.08.2012 - 31.07.2014

A large number of marginalised people are found across Europe. Due to lack of education, job opportunities and to some extent language training or ICT skills, they are at risk of social exclusion. The Taste Different project sought to promote active inclusion through something as simple as food.

Read More  
logo

1.2 RPO

Implementation period: 01.10.2011 – 15.06.2013

Project is addressed to the entrepreneurs from the SME sector, who are interested in counselling support in the field of modern ICT implementation through active portal.

Read More  

Project Podcasting

Implementation period: 01.10.2011 – 15.06.2013

Following joint research into the new approaches to learning needed to support students who, for differing reasons, cannot access lifelong learning by full-time attendance at a local training centre, Leeds City College has worked with partners from Greece, Latvia, Poland and Romania.

Read More  
logo

Project Energy Sustainability

Implementation period: 06.2010 – 11.2012

Increasing the role of local communities in mitigating climate change by creating a common methodology, which will contribute to capacity building for sustainable management / energy management and adoption of smart policies for local strategies for renewable energy (CO2 reduction) in the local community of European states.

Read More  

Project GEPP

Implementation period: 01.08.2009 – 31.07.2011

The main objective of the project was to provide training courses and support for disadvantaged groups, which will help in maintaining or obtaining employment.

Read More  

Project PsyConsult

Implementation period: 01.08.2009 – 31.07.2011

To support psychologists working as counselors, through the creation of the course for this target group, and website.

Read More  

Project Discoverer

Implementation period: 03.01.2009 - 30.08.2009

Activation of young inhabitants of Rzeszow and Palermo through searching for intercultural heritage of these cities.

Read More  

Get to know your city

Implementation period: 03.01.2008 - 30.04.2008

Increase of local awareness as well as knowledge about history and heritage of the city by its young inhabitants.

Read More