ADE – Adjust your school to the challenges of modern, Digital vocational Education

ADE – Adjust your school to the challenges of modern, Digital vocational Education

Implementation period: 01.03.2021 – 28.02.2023
Assistance program: ERASMUS+
Project number: 2020-1-TR01-KA226-VET-098418

Project description:

The highly infectious COVID-19 disease, declared a pandemic by World Health Organization, has changed the educational panorama of the world in a very short time. In the face of global school closures, all educational systems have faced striking challenges in moving from traditional methods of learning to online/distant teaching-learning environments. Latest surveys suggest that VET learners might be at disadvantaged compared to learners from other educational tracks as more efforts are put into general school subjects, and less in typical vocational content. Hence, this project aims to contribute to maintaining the continuity of VET in the field of tourism by introducing digital VET opportunities. This will ensure that students get the most of their education and training and they are less affected by the crisis situation.

Target Group:

Principals, teachers, parents, students and stakeholders.

Project’s Results:

Stakeholders in the field of tourism including businesses such as hotels, restaurants, trade associations and employment agency will be consulted during material and strategy development. The needs of the target groups will be addressed in the following manner:

  • Administration-principals: they will be provided with digital solutions to the immediate problem
  • Teachers: they will be given tools to improve school education via the teacher training course, individualized pathways to learning and OERs as well as the Q&A space that will provide mentoring and coaching.
  • Students and parents: they will be provided with strategies to socially and culturally adapt to the new mode of learning. School leaving due to low skill levels of lack of adaptation will be minimized.

The two main outputs of the project would be:

  • O1: Set of guides for digital vocational education in the tourism sector
  • O2: Virtual ADE advisor – individualized space for improving digital qualifications of a vocational teacher

Project website: in progres


  • Izzet Baysal Abant Mesleki ve Teknik Anadolu Lisesi (Turkey) – COORDINATOR
  • Bolu Milli Egitim Mudurlugu (Turkey)
  • Sea Teach S.L. (Spain)


T- Games  – Games for Tolerance

T- Games – Games for Tolerance

Implementation period: 01/11/2020 – 30/06/2022
Assistance program: ERASMUS+
Project number: 2020-1-BG01-KA201-079206

Project description:

The main goal of the project is to equip teachers of kindergartens and primary schools with knowledge and skills in the use of game methodology. The partnership within the T-Games project plans to create new educational anti-bullying games and a database with game and resource analysis for three age groups (4-5, 6-7, 8-10 years old).

Bullying is one of the few words that causes anxiety to students, parents, teachers, and school principals.

If you want to reduce and mitigate the problem of bullying, you need to start prevention from an early age and help reduce bullying.

Project goals

– Trained teachers and support staff to help prevent bullying in all its forms

– better informed communities, children, and networks of persecuted parents;

– greater confidence in the use of games in kindergartens and primary schools in and outside the classroom to create safe places to discuss bullying and other contentious issues;

– improve the content of anti-bullying programs for young children within the compulsory education sector by adopting the methodology of games as a school approach to tackling bullying;

– reducing the gaps in knowledge, skills and understanding between partnerships about intimidation and its effects;

Target group:

Direct target audience:

  • teachers of kindergartens and primary schools;

Indirect target group:

  • children aged 4 to 10 in kindergartens and primary schools, members of the community and family.

The results

As part of the project, three products will be developed, tested and multiplied:

1: Methodology of creating educational games

Identify the tools and resources that classroom teachers use to address bullying

2: Game methodology guide and test scenarios for teachers

Prepare complementary resources for innovative games that will be effectively adapted to students.

3: A database of anti-bullying games and activities and resources

Gathering best practice for teachers on what interventions have worked in the past. The project will bring together resources and innovative tools that have been developed and used by teachers in hands-on lessons in the classroom.

Project website: in progres


  • Mise HERo s.r.o. – Prague, Czech Republic
  • ZŠ Orangery s.r.o. – Prague, Czech Republic
  • CWEP – Rzeszów, Poland
  • Non-public kindergarten with SIKORKI Integration Departments – Boguchwała, Poland
  • CPIP – Timisoara, Romania
  • ARGES – Pitesti, Romania
  • KMOP – Athina, Greece
  • Regional Directorate of Primary and Secondary Education of Western Macedonia – Kozani, Greece
  • Kindergarten 75 Sarchice – Sofia, Bulgaria
  • Know and Can Association – Sofia, Bulgaria


TeleGrow: “Enhancing the Teleworking Digital Skills for the Middle aged employees”

TeleGrow: “Enhancing the Teleworking Digital Skills for the Middle aged employees”

Implementation period: 01.03.2021 – 28.02.2023
Assistance program: ERASMUS+
Project number: 2020-1-ES01-KA226-VET096306

Project description:

Before COVID-19, teleworking was adopted by very few countries and in very few sectors and thus a great number of employees lacked experience in remote working. Employees in the age group of 50+ seem to be a particularly vulnerable group to the overall situation as they are not only threatened by the virus itself but also by the rapidly changing working conditions. Older employees aged over 50+ tend to have fewer ICT and digital skills than younger employees and face more challenges in terms of acquiring new digital knowledge.

We introduce the TeleGrow project – designing suitable training materials, the project will equip VET Trainers and providers with necessary knowledge and tools in order to (re)train and upskill employees aged 50+ and help them work efficiently from home.

A key focus point of the TeleGrow project is to provide the appropriate methodology in order to help employees of older age adjust to the new working reality.

Target Groups:

-VET Trainers

-VET learners/employees aged 50+

Intellectual Outputs:

The partnership will produce four innovative Intellectual Outputs answering to the abovementioned needs and based on actual witnesses of VET Trainers and VET learners over the age of 50:

-IO1TeleGrow Interactive Report

-IO2 How to stay gOLD Guide

-IO3 How to TeleGrow Training Modules

– IO4 TeleGrow Hub

Project website:


  • FLORIDA CENTRE DE FORMACIÓ, COOP. V – Spain (Coordinator)
  • CWEP – Poland
  • EURO-NET- Italy


IMEDIAL – Increasing MEDIA Literacy skills of adults to fight misinformation, fake news and cyberbullying

IMEDIAL – Increasing MEDIA Literacy skills of adults to fight misinformation, fake news and cyberbullying

Implementation period: 1.10.2020 – 30.09.2022
Assistance program: ERASMUS+
Project number: 2020-1-RO01-KA204-079798

Project description:

Media literacy is a “catchy” term nowadays but not much of ground-work is done to support the ability for conscious consumption of media-distributed messages among adults. This was stated during one of the gatherings of EC body, Media Literacy Expert Group. “Media literacy” is defined by MLEG as umbrella expression including all technical, cognitive, social, civic and creative capacities that allow a citizen to access the media, have critical understanding and to interact with it. All these capacities enable citizens to participate in economic, social and cultural aspects of society and play active role in democratic processes. MLEG in June 2018 summarised the research carried out among EU citizens and concluded that there is a “need for strengthening efforts in increasing media literacy at all levels”. A. Hellman, Deputy Head of MLEG, after listing a few initiatives, concluded “But this is not enough” and one recommendation was to “provide educational material to educators”. Adult educators acting on behalf of learners as part of civil society need to learn how to recognise, analyse and explain to their learners key terms and ideas for understanding disinformation with media literacy principles.


The IMEDIAL project aims to increase the MEDIA literacy skills of adults to combat misinformation, false news and cyber aggression.

Project objectives are:

  • Expanding and developing the skills and competencies of media education of adult educators in the effective teaching of these skills (especially those working with disadvantaged students);
  • Increasing the media literacy skills of adult learners (especially disadvantaged).


Target groups:

  • Adult educators especially those that work in non-formal education settings, adult education centres, social centres, NGOs, associations and freelancers working with disadvantaged learners;
  • Learners from disadvantaged groups, including persons with low skills and with lower level qualifications, with low income, from remote areas; unemployed, women, immigrants.

Intellectual Outputs:

IO1 – IMEDIAL workbook

The workbook will include methodology ,materials ,examples, exercises, tests revealing the techniques used by media creators and helping the educators to achieve the goal of the trainings – to let participants enter the world of reading and understanding various information communicated by different media.

IO2 – IMEDIAL cards

The cards will be physical cards containing concrete activities/exercises – instructions for educator. The cards will be a set of activities where each of them will be visualized on a physical card containing the following elements: Name of the activity, Description, Tips, Duration, Materials needed to implement the activity . The cards will also have the category depicted and colour associated with that category (different for each category). There will be 5 categories: ice-breakers, written text analysis, visual content analysis, multimedia content analysis, reflections.

IO3 – IMEDIAL mobile APP

The mobile APP will be a mobile application that will serve as a useful tool for adult educators and participants of their workshops by providing means to deliver the IMEDIAL cards to both groups.

The APP will therefore contain 2 types of cards:

  • cards for educators – digital version of cards,
  • cards for learners – with materials/resources (pictures, texts, video, etc.) to be used during workshops.

Having the IMEDIAL mobile APP will enable adult educators to deliver workshops in a modern way.

Project website:

Project partners:

  • Arad Development Centre (CDA) – Project Coordinator
  • Centrum Wspierania Edukacji i Przedsiębiorczości
  • E&D Knowledge Consulting
  • LABC
  • Center for Social Innovation (CSI)


DigiER – Digital Transborders Entrepreneurship Readiness

DigiER – Digital Transborders Entrepreneurship Readiness

Implementation period: 01.05.2021 – 30.04.2023
Assistance program: ERASMUS+
Project number: 2020-1-PL01-KA226-VET-096054

Project description:

The digital revolution has transformed the way people play, access information, communicate and learn. To meet these challenges this project aims at helping VET providors to use technology in new and innovative ways to support SMEs in digital transborder entrepreneurship readiness. At the same time, we explore possibilities to find new pedagogical ways to tackle 21st century challenges, promote peer learning across education systems transnationally and catalyse the development of indispensable transversal competencies i.e. problem solving, collaboration and creativity.


The aim of the project is to raise awareness on effective of digital transborder entrepreneurship among employees of chambers of commerce, regional development agencies, local authorities and centres for entrepreneurship development, but also VET teachers, trainers and mentors.

Target groups:

  • employees of chambers of commerce
  • regional development agencies,
  • local authorities and centres for entrepreneurship development
  • VET teachers, trainers and mentors,
  • SMEs, entrepreneurs and start uppers

Intellectual Outputs:

IO1: Guide on Digital transborder Entrepreneurship strategies in a business environment

The DigiER training material consists of proposed chapters, which are perceived as the most contemporary training module titles.

IO2: DigiER mobile application for entrepreneurs

DigiER mobile app will ensure personalized training pathways through initially testing the knowledge and awareness of digital transborder entrepreneurship among entrepreneurs and startupers. The DigiER mobile application will also elaborate a personalized strategy for the entrepreneurs and startupers to be able to address the weak points and empower its approach to digital transborder entrepreneurship.

Project website: work in progress

Project partners:

  • Regionalna Izba Gospodarcza w Katowicach – Project Coordinator
  • Ke.Di.Vi.M2 Kainotomia
  • Stowarzyszenie Centrum Wspierania Edukacji i Przedsiębiorczości
  • Civic Computing Limited
  • Gospodarska Zbornica Slovenije
  • Camera de Comert Si Industrie Bistrita Nasaud
Digi4SME – Digital Competences of VET Trainers for SME

Digi4SME – Digital Competences of VET Trainers for SME

Implementation period: 01-04-2021 – 31-03-2023
Assistance program: ERASMUS+
Project number: 2020-1-IT01-KA226-VET-009004

Project description:

The current COVID-19 crisis hit certain sectors very hard. One of these sectors is Small and Medium Sized companies around the world. The financial support provided, SMEs are in difficult situation. Now, more than ever they need well educated, skilled owners, managers and employees.

The aim of the DIGI4SME project if extending digital competences of VET trainers providing training to SMEs. The pandemic has taken away even the possibility of training as many training providers are not ready to provide education online. VET education, needs to be ready for delivery of high quality inclusive digital education.

Target Group:

The primary target group are VET trainers with either no or basic digital skills working in VET centres particularly those that deliver various trainings to SMEs connected with effective functioning of a company. They will benefit directly from project activities and will be able to gain or improve their digital skills. The secondary target group can be defined as employees of SMEs, learners of the above-mentioned VET trainers that that through digitally enabled learning methods will improve their own digital skills and skills needed to successful business operations.

Intellectual Outputs:

The most important results of the project are improved digital competences of VET trainers in accordance to the guidance offered by the framework but the project will create more results in terms of impact on VET trainers as well as on other groups – employees of SME as well as stakeholders from the VET education area, participants and organisations.

There will be two main outputs of the project:

IO1 – Training needs detector

IO2 – Training e-course

Project website: in progress


Diciannove Società Cooperativa – Coordinator (Italy)


LABC S.R.L. (Italy)


SC Ludor Engineering SRL (Romania)




SEEDS: Substance of circular Economy concept as Efficacious Determinant for the development of Successful entrepreneurship

SEEDS: Substance of circular Economy concept as Efficacious Determinant for the development of Successful entrepreneurship

Implementation period: 2020-12-01 – 2022-11-30
Assistance program: ERASMUS+
Project number: 2020-1-ES01-KA202-083137

Project description:

The circular economy is an enormous challenge for developing and emerging countries, in terms of capabilities to ensure efficient treatment of waste, the responsibility over social behaviours. Moreover, what can be observed across the EU, is the struggle of municipals over waste management, which is no longer the management of municipal waste, but industrial waste.

The responsibility over this lies on the entrepreneurs themselves, which in most cases is the result of their unawareness on how to tackle the problem. The question is how to foster symbiosis and cooperation between municipalities and entrepreneurs to include their waste into those closed streams represented by the circular economy. Thus, circular economy has become a topic that cannot be ignored, but has been dictated. The circular economy will boost the European Union competitiveness by protecting businesses against scarcity of resources and volatile prices, helping to create new business opportunities and innovative, more efficient ways of producing and consuming (EU Action Plan for the Circular Economy).
Main target groups:

  • start-uppers, young entrepreneurs, VET trainers

Project outputs:

O1: SEEDS m-learning solution for startuppers – The SEEDS m-learning solution for startuppers will be a mobile-based environment delivering courses on Circular Economy with specific focus on startuppers. Thanks to this, it will enable startuppers to develop their vocational skills in the area of sustainable growth. The sustainable growth is a crucial factor in today’s entrepreneurship reality. This Intellectual Output links with the following objectives:

  • enabling startuppers as well as VET providers to organise and deliver learning on the impact of Circular Economy related aspects to nowadays entrepreneurship,
  • supporting the transition of startuppers from being young entrepreneurs to more self-aware participants fluent in the complexity of Circular Economy related aspects.

The 6 topics selected to be implemented within this Intellectual Output are as follows:

  • Use waste as a resource,
  • The reuse of water (agriculture, industry, etc.) from wastewater treatment plants,
  • Design for the future,
  • Rethink the business model for sustainable development,
  • Incorporate digital technology for sustainable development,
  • Effective and sustainable product labeling.

O2: SEEDS Recognition and validation OER – This Intellectual Output is expected to work in the area of recognition and validation of competences acquired through the participation in non-formal training courses on Circular Economy related aspects and their implementation in day to day activities of startuppers. The focus of this IO will be linked to the competences “A sense of initiative and responsible entrepreneurship” through:

  • developing such competences among startuppers,
  • creating opportunities for validating these competences.
  • SEEDS Recognition and validation test

The SEEDS Recognition and validation OER will be available for all startuppers, VET providers and other relevant institutions without any restrictions in six languages of the SEEDS partnership. There will be two main parts of this IO as demonstrated below.

Project website: in progress


UNIVERSITAT ROVIRA I VIRGILI – Tarragona, Spain (coordinator)

CWEP – Rzeszów, Poland

LABC – Torino, Italy

BEST – Wien, Austria

QUARTER MEDIATION – Utrecht, Netherlands

SC Ludor Engineering SRL – Valea Adanca, Romania


BRIDGES – Improving work-based learning through employers links

BRIDGES – Improving work-based learning through employers links

Implementation period: 01.01.2021 – 31.12.2022
Assistance program: ERASMUS+
Project number: 2020-1-UK01-KA202-078809

Project description:

BRIDGES will support and facilitate the up-skilling of VET professionals at all levels (teachers, trainers, tutors, course developers, business development team, managers) through a baseline and bespoke framework on how to effective engage employers, and high quality open and innovative blended CPD activities, digital resources and Community of practice.

The starting point of this development process is the internal need analysis research made by the VET providers partners involved in BRIDGES, as well the Pan-European desk research and comparison of employment engagement practices and challenges, which will lead to the lead to the provision of the short-term outcomes and multilingual outputs (i.e. by the project’s completion) as well as longer term and sustainable outcomes (i.e. post project completion) for the countries involved as well as for VET providers across the EU.

Target groups:

  • VET providers;
  • VET professionals;
  • VET learners.

Project website : in progress

Project outputs:

O1: BRIDGES Employer Engagement Framework – will include a mapping literature review involving the Local Experts Group, the definition of what is an engaged relationship with employer, describe each one of the 4-level for employer engagement and comprehensive guidance.

O2: BRIDGES CPD Programme – a blended training for VET professionals, offering a flexible curriculum adaptable to different countries and contexts

O3: BRIDGES Digital learning resources and Community of practice – a set of infographics based on O1, e-learning contents to support O2, good practices videos on employer engagement for inspire VET professionals across Europe, and a Community of practice to promote exchange of practises and offer a common space for discussing about employer engagement related topics.


  • Belfast Metropolitan College – Belfast, United Kingdom (coordinator)
  • City of Dublin Education and Training Board – Dublin, Ireland
  • Internationaler Bund – Chemnitz, Germany
  • Mindshift Talent Advisory – Lisboa, Portugal
  • Evolve Global Solutions Ltd – Stratford Upon Avon, United Kingdom
  • Infodef – Valladolid, Spain
  • Center for Social Innovation Ltd – Nicosia, Cyprus
  • CWEP – Rzeszow, Poland
OPI – Open Innovation Competences

OPI – Open Innovation Competences

Implementation period: 01.11.2020 – 30.10.2022
Assistance program: ERASMUS+
Project number: 2020-1-RO01-KA204-080196

Project description:

The OPI project aims to develop and test a comprehensive methodology and tools for requalification of human resources to obtain professional competences for those future oriented positions in open innovation scope.

Target groups:

  • HR related professionals and SME managers will be involved in the project activities, with a special focus on gathering their feedback regarding the local capacities. The group will have a key impact on building awareness of job seekers and employees regarding new job market requirements.
  • Unemployed or employees in the need of requalification due to high unemployment risk (in easily automatable jobs, people returning from periods of professional inactivity or in losing economic relevance positions).

The following results will be created and implemented by the end of the project implementation period:

  1. Study of local open innovation competencies
  2. Methodology and tools to build open innovation understanding among HR specialists and build their ability to guide job seekers or employees on upskilling/requalification
  3. Diagnostic tool to evaluate human capital in scope of open innovation
  4. E-learning solution for building the competencies of the unemployed/employees at high unemployment risk competencies
  5. Comprehensive requalification guide for HR professionals and adult educators

OPI Priorities:

  • Extending and developing the competences of educators and other personnel who support adult learners
  • Improving and extending the supply of high-quality learning opportunities for adults
  • Supporting individuals in acquiring and developing basic skills and key competences

Project website:


Coordinator – Universitatea din Pitesti (Romania)


Asociación Valencia Inno Hub (Spain)



BOOST – Global competence for advancing social inclusion and career path of vulnerable women

BOOST – Global competence for advancing social inclusion and career path of vulnerable women

Implementation period: 01.10.2020 – 30.09.2022
Assistance program: ERASMUS+
Project number: 2020-1-ES01-KA204-081853

Project description:

BOOST, is an Erasmus+ project, focusing on building the global competence of women from migrant and culturally diverse backgrounds, whilst working with adult educators to support their continuous professional development as coaches and mediators.

The targets-groups will be first engaged in online training sessions for building global competences. BOOST will also equip the professionals with coaching tools to better support women in advancing their social inclusion and career paths, by using the global competence to cope with challenges they face on a daily basis.

To achieve its objectives, BOOST will develop:

  1. A multilingual MOOC offering a flexible microlearning path on global competences for both target groups, women and professionals.
  2. A bespoke programme for professionals supporting coaching practices regarding careers delivered to vulnerable women. The programme will include a coaching scheme, a step-by-step guidance and recommendations, as well as a toolkit to support the coaching cycles. This coaching programme can be used across countries, regardless of age, background or ethnicity.

BOOST Priorities:

  • Supporting the setting up and access to upskilling pathways
  • Extending and developing the competences of educators and other personnel who support adult learners
  • Social inclusion
  • Adult education

Project updates: BOOST on Facebook





Mindshift Talent Advisory (Portugal)


IASIS (Greece)

CIEP asbl (Belgium)