Internal testing of the game supported development of entrepreneurial competencies – Gamify Your Teaching project

Internal testing of the game supported development of entrepreneurial competencies – Gamify Your Teaching project

Within the project „Gamify Your Teaching – increasing vocational competences of entrepreneurship Teachers with the use of gamification” currently, the internal testing of the game developing the entrepreneurial skills are conducted. Partners are refining the last details, so that young people along with teachers of entrepreneurship-related subjects can make their own tests and assess the functionality of the game. Continue reading

The second partners meeting of the project WWA

The second partners meeting of the project WWA

The second partners meeting within the project “WaterWorldAdventure – interactive e-book to improve Ocean Literacy for Children – WWA” was held at headquarters of the Association „The Centre for Education and Entrepreneurship Support” in Rzeszow, on 27th and 28th April 2017.
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Gamify Your Teaching – the partnership meeting in Valencia

Gamify Your Teaching – the partnership meeting in Valencia

On 20 and 21 April in Valencia, Spain, the last but one meeting of the Gamify project took place. The hosting company FyG has created a friendly atmosphere and ensured a good work organization, so that all the goals have been achieved. The partners discussed together the ongoing tasks connected with the testing of the game, the main result of the project, along with the accompanying result – teaching materials for teachers. The meeting ended with a summary of the decisions taken and a list of further tasks to be done in the project in the following months. Continue reading

Gamify your teaching – preparation to test our educational game

Gamify your teaching – preparation to test our educational game

Within the project “Gamify Your Teaching – increasing vocational competences of entrepreneurship Teachers with the use of gamification” the educational game which support the acquisition and raising of entrepreneurial skills has been developed. Currently, the project’s Partners have started a game testing process that will collect users’ feedback and verify the functionality and assumptions of the game. Testing will take place in each partner country will be carried out with involvement of 2 teachers and 10 students, who will complete a specially designed questionnaire evaluating the game (usability, general feeling, etc.). Continue reading