We would like to present the 2nd issue of the newsletter published within the WOT project. Continue reading
Category: News
The LTTA within the project “No Cyberbullying at the School!”
From 10th to 14th July, at the Association’s premises, we hosted the representatives of “No Cyberbullying at the School!” project’s Partners, who participated in a week-long training. Continue reading
Last meeting in the ForProve project
The last meeting in the project ForProve was held in Rzeszow on 29th – 30th June 2017 at the headquarters of the Association “The Centre for Education and Entrepreneurship Support”. Continue reading
Gamification and entrepreneurship – the dissemination conference under the project “Gamify Your Teaching”
Under the motto “Gamify Your Teaching – raising professional qualifications of entrepreneurship teachers using gamification”, the project dissemination conference was held in Rzeszow on 30th June 2017. It gathered 50 participants, including representatives of 6 universities from the region, 7 schools of different levels, training institutions and youth associations. The purpose of the conference was to present the project’s assumptions, its effects, including the research conducted at its beginning, and to present the participants an online game supporting the entrepreneurship education. Continue reading
Second partners’ meeting under the WOT project – Paris
In the capital of France on 26th-27th June 2017, the second meeting of the partners under the project “WOT – Work-based Entrepreneurship Training for People with Disabilities” took place. Partners discussed the developing intellectual results: content of two guides and two sets of e-learning courses, dedicated to people with physical disability who want to increase their entrepreneurial potential and their mentors who run a business or work as a freelancers. Continue reading
Internal testing of the game supported development of entrepreneurial competencies – Gamify Your Teaching project
Within the project „Gamify Your Teaching – increasing vocational competences of entrepreneurship Teachers with the use of gamification” currently, the internal testing of the game developing the entrepreneurial skills are conducted. Partners are refining the last details, so that young people along with teachers of entrepreneurship-related subjects can make their own tests and assess the functionality of the game. Continue reading
The second partners meeting of the project WWA
The second partners meeting within the project “WaterWorldAdventure – interactive e-book to improve Ocean Literacy for Children – WWA” was held at headquarters of the Association „The Centre for Education and Entrepreneurship Support” in Rzeszow, on 27th and 28th April 2017.
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Gamify Your Teaching – the partnership meeting in Valencia
On 20 and 21 April in Valencia, Spain, the last but one meeting of the Gamify project took place. The hosting company FyG has created a friendly atmosphere and ensured a good work organization, so that all the goals have been achieved. The partners discussed together the ongoing tasks connected with the testing of the game, the main result of the project, along with the accompanying result – teaching materials for teachers. The meeting ended with a summary of the decisions taken and a list of further tasks to be done in the project in the following months. Continue reading
Szczegółowa analiza potrzeb firm sektora poligraficznego
Gamify your teaching – preparation to test our educational game
Within the project “Gamify Your Teaching – increasing vocational competences of entrepreneurship Teachers with the use of gamification” the educational game which support the acquisition and raising of entrepreneurial skills has been developed. Currently, the project’s Partners have started a game testing process that will collect users’ feedback and verify the functionality and assumptions of the game. Testing will take place in each partner country will be carried out with involvement of 2 teachers and 10 students, who will complete a specially designed questionnaire evaluating the game (usability, general feeling, etc.). Continue reading